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Blade and soul sword skins
Blade and soul sword skins








blade and soul sword skins

Blade & Soul seems to demand a similar level of maturity from the gamers. Q4: Lineage II received much criticism for its mature material. In the case of Blade & Soul, it expresses well the ideas of the illustrator. I did not work with a different style in mind instead, I merely thought of improving the previous works. Kim: I like my previous works and their style. Q3: Many gamers voice that the art style of Blade & Soul remind them of other games, such as Magna Carta. The current product is a combination of these and our creativity.

blade and soul sword skins

However, we incorporated a lot of cultural images from different nations in Blade & Soul: Russia, Mongolia, Taiwan, etc. Kim: In Korea, the martial arts genre is heavily influenced by the Chinese culture. Q2: So, is this a completely new genre of MMORPG? Also, instead of limiting the theme to the traditional martial arts genre, I added my own identity to it. So, instead deeply developing one concept, I tried to include a several. Kim: From MMORPG, a player should experience a variety of concepts. Kim, Hyung-Tae (Kim): the art director of Blade & Soulīae, Jae-Hyun (Bae): the production director of Blade & Soul This interview appeared on and is translated by vigevano.










Blade and soul sword skins